Marvel vs Capcom 3: Fate of Two Worlds!

We’re excited to announce that we have a Marvel vs Capcom 3: Fate of Two Worlds setup at Southtown Arcade!

As you’re likely well-aware, Capcom chose not to release an Arcade version of Marvel vs Capcom 3; as such, this title is actually running off of a console wired to a control board. The board gives players time based on how many credits they put in, and as long as there is time on the control board, the controls will be enabled and players will be able to battle it out.

We have prepared a FAQ for the game setup to ensure that all of our Guests are aware of how the game functions! Please take a moment to go over it!

How much is it?

One quarter (Twenty-Five cents) will give you two minutes.  Two quarters (Fifty cents) nets you approximately four minutes of play time. We timed a full match (99 seconds game-time) to be three minutes.  So two quarters should net you sufficient time to get through a match (One minute for character select, Three minutes for the match).

Please remember: Winner stays, Challenger pays. As long as the challenger inserts more credits, there will always be enough time on the timer to get through a match!

What’s the button layout?

The button layout is set to the “default” button layout, which is as follows (left to right; top row, bottom row): Light Attack, Medium Attack, Hard Attack; Launcher, Assist 1, Assist 2.

Can I change the button layout?

It isn’t practical or reasonable to expect us to enforce a fixed button layout, so, the short answer is yes.

However, please be aware that changing the button layout will eat into your time (and into the next player’s time!), so please don’t change it unless you absolutely have to for some reason.

If you have to change the layout, please put in an additional quarter (Twenty-five cents) to ensure there is sufficient time to complete a button check before and after your match.

We strongly prefer that the button layout remain as-is for the ease of all of our Guests! Just saying!

Which button is which? There are no labels!

The buttons are mapped as follows (left to right; top row, bottom row):

  • Square, Triangle, R1
  • X, O, R2

This corresponds to the “default” layout of a Mad Catz Fight Stick (aka “Type B”). We’ll have a small placard in place above the cabinet for reference!

Is the game the latest version? Will all of the characters be unlocked? What about DLC?

Our version of Marvel vs Capcom 3 is fully patched and up-to-date as of 9PM, Thursday, May 26th. Unfortunately, the hidden characters are not yet unlocked. It is a brand-new console. Sorry!

Jill Valentine and Shuma-Gorath will be available for use when the PSN store is back up!

Can I bring my own pad/joystick/motion controller/Sega Activator?

We are working on enabling our Guests to use their own controllers with the game! Unfortunately, we haven’t set up the feature yet, but we hope to announce it very soon!

I am outraged/angry/offended/confused. Help!

Please do not hesitate to speak with a friendly staff member at the Information Desk! You can also e-mail us, post on our Facebook wall or Tweet at us with questions, comments or concerns!

Please be aware that the current setup is not final; we fully expect to have to tweak a few things here and there. While not perfect, we feel that having the game available in this manner in an Arcade provides our Guests with an experience that is closer to that of a real Arcade, an experience which will help the community come together and grow! We appreciate your patience, and thanks for supporting us and the scene!

See you this weekend!


Posted in South Town News
7 Comments » for Marvel vs Capcom 3: Fate of Two Worlds!
  1. Josh R. says:

    Yes! Can’t wait to start living at this machine. None of my friends are just very casual players of MvC3, so it’ll be awesome to get some competitive offline matches going. Perfect spot to train up for NorCal next month!

  2. Josh R. says:

    @Josh R.

    Oops, I meant all of my friends aree _just_ casual players. Too excited to copy edit before I posted.

  3. Titus says:

    Might I humbly suggest having it be a one-time fee (depending on day and time, of course) to be able to play the game. You could do wristbands and just make sure that anyone who gets on the machine has the proper color on for that day, along with some sort of stamp. The regulars there seem pretty chill and would probably have no problem directing those without a band to the help desk to purchase one.

  4. Cee says:

    Wouldn’t the next person need to put in 3 quarters? I think a $5 for a wristband to play for the day, or a “donation” jar would be better IMO

  5. simon says:

    There is no ideal solution to this situation; we’re just trying to figure out what will work best for ourselves and for our Guests! In the meantime, .25 cents will give you 2 minutes. Thanks for your feedback!

  6. Reiki says:

    I tried out the new games, MvC3 and BBCS2, and I am happy with their inclusion. In all honesty, each game is about 25 cents because the game rarely lasts that long to begin with.

    I think the most time is wasted trying going to the main menu to the versus from the place. If anything, I’d make ask for an additional thirty seconds (2:30 minutes) just to allow players elbow room to find what they need and play.

    Then again, if both players pay a quarter, that’s more than enough time to do just that. This type of games based on time system is relatively new so it’s hard to suggest when it’s rarely done.

    Anyway, gonna play MvC3 there since I don’t own the game anyways so I’m happy! :-D

  7. 4233 says:

    SVGL has/had the $5 wristband deal and I don’t think it went over very well. Sometimes people don’t want to invest $5 just to play a match or two. Southtown’s system is the best i’ve seen for mvc3 so far.